I have no particular argument against most of what I’ve seen on the web in the way of miniature sculpting tutorials. One of the exceptions is the dictum, "if you get the proportions of your armature right, the proportions of the final figure will be right". Prefabricated armatures save a lot of time and if you are making a living sculpting this is very important, but the tendency to regard such an armature as having some corrective agency is a misuse.There are at least two easy ways to go wrong with an armature which I will try to illustrate.
I choose the elbow not because it’s the easiest place to go wrong, all the joints cause difficulties, but the elbow is the simplest to illustrate and because it is often not covered with rigid clothing in the finished figure it’s easier to see how commonly it is distorted in miniature sculpture.
The first problem is; simply bending a wire or casting at the joint does not precisely imitate the action of a joint. If you measure the armature in one position then bend it into another, distortion is introduced to the degree of deflection.
For example, if you mark the correct place for the elbow joint on a wire which is the armature for an extended arm, then simply bend the wire at that place, you will end up with a change in the proportion of upper to lower arm because the elbow, despite being described by analogy as a ‘hinge joint’ in fact acts by sliding around and opening unlike common hinges or bent wires.
See figure 1.
The second way armatures fail to prevent errors in proportion is in the way you coat them. If you are depending on the armature to imitate the skeleton, failure to cover the armature in the same way the bone is covered by tissue introduces more error.
The common result of bending an armature at the elbow without taking account of the way the joint actually works and covering it without regard to the way the bone actually sits in the musculature of the arm is to exacerbate what I call Absurdly Long Miniature Forearm Syndrome or ALMFS. A tendency to which small figures are already inclined because of oversize hands.
See figure 2.
So if you are going to use the armature as a guide to proportion you must be very careful. I usually find it easier to measure the epoxy as I go along, adjusting to compensate for the pose and disregarding the armature unless it pokes out.
Here are some pictures of another of the F&IW figures, a ‘long hunter’.
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Comments
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Pat Cohn
says:
#1 2010-03-21 07:06 (Reply)As always, very useful information.
I'm looking forward to one day buying your F&IW figures.
How goes things on the Fox Miniatures range? -
Tom
says:
#1.1 2010-03-21 15:18 (Reply)We were casting master sets when the flu struck. Either I or some member of my family have been sick for the last two weeks.
Once we get them all cast they have to be cleaned and the parts sprues fitted. -
Dave
says:
#1.2 2010-04-10 09:21 (Reply)Your comment about making things look the way they are is right on. I often find that photographs will show me things I never notice in passing.
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Pat Cohn
says:
#2 2010-03-22 03:40 (Reply)Hope you're all feeling better.
Good Luck! -
Jeff Cupernell
says:
#3 2010-04-02 09:27 (Reply)Hi Tom,
Thank you so much for sharing your sculpting knowledge with us. It has helped me to be a better sculptor. To really think about the proportions of my figures.
I hope you and your family are feeling better. It sounds like you are doing your own casting now. When I started casting for my little company two years ago I did not realize just how much I had to learn to be a competent metal caster. I am glad that my mistakes could just go back in the pot to be re-melted. Were if I had been casting in resin my mistakes would go in the trash or the odds and ends box.
Thank you again for this very informative series of posts on sculpting.
Best
Jeff -
Alex
says:
#4 2010-06-28 07:59 (Reply)Your art is above all understanding! Always looking forward to photos of your new work. ". I also do sculpture, but 1 / 72 and see how high your level of sculpture!



