Distorting the proportions of head, limbs and body, the size of hands and feet are manipulations which could be understood as a stylistic choice but some common proportional anomalies just seem to be misunderstandings. Of these the most common seems to be the forearm.

The bones of the forearm, the radius and the ulna are shorter, I repeat SHORTER than the bone of the upper arm, the humerus, There is some natural variation in how much shorter but they are always shorter in humans without deformity. This is obviously not always true of miniature figures. Why?

I’ve heard the theory it’s an effect of distorting the size of the hands. I’m inclined to discount this as it seems to occur even when the hands show little or no distortion. My view is it’s more likely a misapprehension of the way the elbow works and how this confuses the perception of the arm in different positions.

I could spend a lot of time describing the way the elbow joint slides around the end of the humerus but a picture really is worth a thousand words, (fig 1).

I think the main source of confusion is the way the joint opens and rolls when fully extended. It is important to understand the point of the elbow is not the pivot.

On another subject, here is a proposal I made over on ‘The Miniatures Page’ for a system to compare the size of figures from pictures online using standardized silhouettes on a grid, the advantages of this system are:

It is cheap, once the silhouettes are set up and easily distributed to manufacturers and reviewers.

It does not require any point or standard of measurement e.g. ankles to the kneecaps or ears to navel.

It allows the heft as well as the height to be compared.

It uses reality as a standard for comparison (the silhouette in the example is from a Muybridge photo) so no arguments about who’s style to use as a standard.

If manufacturers don’t want to use the standard or try to manipulate it, reviewers can correct the deficiency.

Figure 1

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  1. Stu says:

    A reference standard is a fine idea. It reminds me somewhat of a similar system the Ancient Egyptians employed for their rendering of the human figure.

  2. Juba says:

    Tom,
    I think the real problem is that most figure producers just don't care. Others go out of their way to make cartoony anatomy, even when making historical miniatures, saying it's what people want because all their old miniatures look that way, etc.

    In fact, take a look at what the CEO of Warlord Miniatures has to say about realistic vs. "industry standard" sculpts. And this is a guy whose line is connected with Osprey publishing. Their Romans look like dwarves in lorica segmentata, but he says that's what people want...

    I for one, vehemently disagree. I'd love it if all of my mini's were sculpted realistically. I've always assumed in the past that miniatures looked "dwarfy" because of technological hurdles-and that these no longer apply. Am I correct in this assertion?

    Honestly, after painting your Dark Sword G.R.R.M line-I have a hard time painting up my Perry sculpted LotR figures-they just don't look good to me anymore-they look like dumpy little louts compared to your sculpts-and the Perry's are heralded as some of the most realistically sculpted "mainstream" figures available.

    Of course I can't expect one man to sculpt everything I want (nor can I afford to wargame in Westeros with the Dark Sword line, as much as I might like to), so I'm forced to use 1/72 plastics, because only in 1/72 plastics do you find cheap, but realistically sculpted miniatures.

    Enough ranting. I'll end this by saying I appreciate your work and look forward to more of the GRRM line.

    Thanks for reading,
    Juba

  3. Tom says:

    "miniatures looked "dwarfy" because of technological hurdles-and that these no longer apply. Am I correct in this assertion?"

    It would be more accurate to say they don’t apply as much. There is still good reason to exaggerate ankles somewhat and weapons of course. You still can’t make a durable bayonet or a sword that isn’t several times thicker than the real thing. I think your general assertion is right though, the change to harder, more durable no-lead alloy was an opportunity to change to a more realistic proportions which has been largely ignored for whatever reason.

    I’ve got nothing particular against whatever style people want to make figures in, I have my own tastes of course but I don’t think there is a right and wrong style of figures. However it seems to me there is a lack of control in size and confusion of scale which have served the hobby very badly.

    "Of course I can't expect one man to sculpt everything I want "

    I only wish I had more time to sculpt game figures but it’s a labor of love not pay and although I’d be happy with a warm shack and my work, my wife and children take a different view of my responsibilities.

  4. Juba says:

    Sorry, my bad-

    The company I meant to allude to above was Wargames Factory and their CEO Tony Reidy. Who advertises for digital sculptors on TMP who sculpt "in the celebrated 28mm style."

    Though this isn't to say that Warlord's sculpting style is too great in my opinion either...

    Juba

  5. Simon Vaillancourt says:

    They have no right to say stuff like that they can make perfect ratio of miniature in printed wax.

    They only do that so the miniature is stronger. But their stuff are not that good. I used Zbrush while in convalessance (bad putty in the eye), You can do real anatomic figures that are 7 to 8 head tall no biggy, and then print them in any scale you want.

    ---
    To Tom, Thanks for those anatomy classes ! I didn't realise that my forearm and my arm were not the same size. and I was sculpting all my minis with longer forearms. I'll correct that in my next few miniature.

    Oh did you make an article about facial anatomy ?

    Thanks again !


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