Here are some shots of the various revisions of Danni’s (lack of) hair, I thought you all might find them amusing.
On to women’s legs as promised:
One of the most common anatomical distortions in figures and indeed all representations of women is the length of their legs. So much is pretty obvious to anyone who has ever paused to think about it but we want a more thorough understanding of how much and in what way conventional representations depart from reality.
First I have a shocking revelation for all males out there. Women, according to the U.S. army who have taken a measuring tape to a rather large sample, have on average… proportionally shorter legs than men.
Oh the humanity! How is this possible you ask? Have men been blind. The answer is, shoes and confusion about where the waist is. You see a man’s waist, (though this may not be true of many gamers) is generally reckoned to be just above his hips because his ribcage is about as wide as his pelvic bone. A typical woman by contrast has a hipbone wider than her ribcage making the narrow point higher. Figure 1.
So, typically how long are women’s legs? The average for Europeans is a bit less than half overall height from hip-joint to sole of foot. Perhaps more interesting, the difference between extraordinarily long and extraordinarily short legs for two women of the same overall height is only about three inches (7.5cm).
But the problem of distortion doesn’t end there. When legs are extended many sculptors seem to be under the delusion arm length should follow torso length.. This seems to be the result of formulas they learned in art books saying the arms at the sides should fall to a certain point. The problem with such formulas is they only hold for the average. When lengthening women’s legs to a degree only one woman in a hundred shows in real life is a ‘normal’ distortion you can’t then apply a formula for arm length meant for a woman with real normal proportions.
In fact arm length in women with extremely long legs tends to follow leg length. The long bones tend to all be longer together. Just to show biological forms don’t follow neat abstract formulas (Leonardo take note), women with shorter legs do have arms which seem to follow torso length. (figure 2)
Next time, elbows and forearms.
Trackbacks
Comments
-
Ming-Hua
says:
#1 2008-09-09 13:38 (Reply)Interesting article. Thanks.
It's also nice to see the head pictures of Danni. I don't know the books, so what is the story behind the hairs?
By the way, they are discussing the figure over here: http://heresyminiatures.com/forumofdoom/index.php?topic=9249.0 -
Simon
says:
#2 2008-09-09 13:54 (Reply)Very pleased to see new posts on here. Extremely interesting stuff, makes me feel smarter just by reading it.
Who is Danni? She looks great. What scale is she? -
Tom
says:
#3 2008-09-09 15:38 (Reply)She’s a character from George Martin’s ‘Song of Ice & Fire’ books. She has just emerged from a fire which hatched the baby dragons and though it burned off her clothes and hair did not harm her.
I made her bald first but George said she should have some hair left, the next three versions were working out how much. -
Tom
says:
#3.1 2008-09-09 15:39 (Reply)She's 1/32 about 50mm.
-
Daz
says:
#4 2008-09-16 10:55 (Reply)Thanks for these posts, Tom. They are fascinating, and a big help to a beginner like me.
-
gloria_invictus
says:
#5 2008-09-23 08:52 (Reply)Dang, I preferred the "still too much" version. oh well. Great stuff anyway.
-
Shadowolf
says:
#6 2008-09-27 18:33 (Reply)Hi Tom
Are they Wolves u create aviable in a Shop?
And when yes where can i get them? -
leo charron
says:
#7 2008-10-09 19:25 (Reply)Is there such a thing as a catalogue of your available figs, and where they would be available?
-
Tom
says:
#7.1 2008-10-11 11:33 (Reply)What a frightening thought, it makes me feel very old.
From 1973 to about 1982 I worked nearly exclusively for Ral Partha, though there were a few other odd projects, some jewelry and some siege engine crews for RAFM.
Form 1982 to about 1990 I spent about half my time working for Ral Partha and the rest working for a range of other hobby and toy companies I can’t even remember them all.
In 1990 I started Thunderbolt but by 1995 I was mainly working for toy companies with Hasbro being my biggest customer.
Most of my income still comes from freelance toy work, I also do some contract hobby work most notably with Darksword and the upcoming (whenever Hasbro gives me the time) Fox WWII miniature line.
But a catalogue? About twenty years ago I dumped all the originals, the ‘greens’, I had made up to that time on my kitchen table to sort them, this was basically all the stuff I’d made for Ral Partha up to 1986, they covered a 6’ x 3’ table about four inches deep and eventually ended up filling ten large shoe-boxes. I’ve made about three times that much stuff since, though I don’t have most of the originals because they were contract not royalty work. -
Ming-Hua
says:
#7.1.1 2008-10-12 04:04 (Reply)Pehrpas an idea for the blog: grab something from one of the shoeboxes and tell what the history behind the mini is.

-
Tom
says:
#7.1.1.1 2008-10-13 17:28 (Reply)I don't think I could recall enough to make it very interesting. Ral Partha was pressuring me to produce as much volume as possible, I didn't do a lot of planning or rumination over the designs.
-
Ming-Hua
says:
#7.1.1.1.1 2008-10-14 10:53 (Reply)Talking about Ral Partha, did you also do battlemechs?
-
Tom
says:
#7.1.1.1.1.1 2008-10-14 12:10 (Reply)Yes indeed, about a dozen I think, the big one, the Goliath, one with four legs, I've got them in a shoe box somewhere.
-
Ming-Hua
says:
#7.1.1.1.1.1.1 2008-10-14 12:32 (Reply)Ah yes, I thought I saw your name on a mech package this saturday. The first professional sculptor I ever met had also made mechs for Ral Partha before returning to the UK. I met him at the UK Gencon and he explained me a bit about mechanical sculpting as well.
How easy or difficult is sculpting mechanical things for you? I know sculptors who have mastered organic sculpts but seem to have a lot of problems sculpting mechanical figures like mechs. -
Tom
says:
#7.1.1.1.1.1.1.1 2008-12-02 11:28 (Reply)Sorry about the long delay in replying, my computer used to notify me when someone posted to the blog but has unaccountably stopped doing so.
Mechanicals are very difficult for me mainly because of the materials and methods I usually employ. I can see the faults but it’s very hard to correct them. Hasbro used to send me lots of robots and suchlike but I finally told them not to any more, it just wasn’t worth the frustration. -
MIng-Hua
says:
#7.1.1.1.1.1.1.1.1 2008-12-07 16:18 (Reply)Thanks for your reply. I notice for myself that I use different materials and techniques for mechanical work. It's more like scale modelling with me.
-
Leo Charron
says:
#8 2008-10-20 14:54 (Reply)I'm not so much interested in the 25mm war gaming figs, but in the 1/48 and larger scales. Especially the fantasy and historical figs. I don't see any reference to any work by you. Your work, whether resin or metal, are worthy collectables.
-
Matthew Bailey
says:
#9 2009-01-26 09:17 (Reply)Hi Tom,
Matthew here (From the comic wall at Partha - Space Van... )
Thanks for the leg work on the sculpting, but I still say a far more valuable tool would be to allow us to see you do a piece in the flesh (or at least with a youtube video), as it is far more instructing to see how a master actually handles their tools that a description of that work, and the dry business of anatomy.
Also, a thanks to whoever posted the source for the figures. Apparently, I have read the first book in the "Songs of Fire & Ice" and was rather taken by it, but couldn't remember the title of it (I read it while dead - long story). I'll have to get the rest of those books now, and the minis associated with them.
Matthew Bailey
P.S. How would one go about contacting you for work? -
Tom
says:
#9.1 2009-01-26 19:01 (Reply)I don't know how I'd go about making a video of me working in which anything could be seen. I'd need some kind of camera microscope. Even if I did know how I don't know where I'd get the time.
My email at Thunderbolt is tmeier@thunderboltmountain.com but I'm not taking new commissions until I get my schedule down to six months, currently it's about a year. -
Jocuri
says:
#10 2010-07-27 11:00 (Reply)I was reading your article and i really appreciate, your articles really rocks.



